Dotty Six
Children at Hythehill Primary sent in some
strategies for winning the game:
If there were two sixes in a row, put your dots out of the
row.
Start in the centre box.
The person that goes first should put the dots in a corner.
Helen and Molly from Moorfield said:
We think that when you play Dotty Six that you play it with two
different coloured pencils and have one each so that you don't get
confused.
Many of you sent in your suggestions for
changing the rules of the Dotty Six game. Here is a selection of
those we received:
Play to $12$ dots in each box, instead of $6$, still with one dice.
This means that one person cannot win a box in one go. It also
makes the game longer.
Joe and Caitlin from St
Michael's
Players have a dice each. They roll at the same time. The person
with the highest score on the dice places their dots on the grid.
If both players throw the same, the person with the highest score
last round places again. Play to $10$ in a box. The game is longer
and harder - it's more competitive.
Charlie and Kai from St
Michael's
Start by putting a random number of dots (from $0$ to $5$) in each
box. Then play as before. This makes the game shorter, but you have
to throw an exact number more often.
Seb and Alex from St Michael's
Play with two dice. You can use the scores to calculate a
total using addition, subtraction, multiplication and division.
$12$ wins a box, but you can place more and then subtract. This is
a much more complex version.
Sam and April from St
Michael's
Play as before but a line can only be won by winning all three
boxes (as in noughts and crosses). This makes the game feel fairer,
but can result in a draw.
Molly and Asher from St
Michael's
Use a $4$ x $4$ grid and win by winning the fourth box in a line.
This makes the game longer. Adding a rule to win a box by getting
to $7$ makes it slightly harder still.
Charlotte and Tiger-Lily from St
Michael's
Each player will have two boxes, one with the number one in the
corner and the other with the number two in. You will also need two
dice. In turn, each player rolls both dice and can add, subtract,
multiply or divide to make a total. Put this in your first box.
Roll both dice again and use add, subtract, multiply or divide to
make another total. Put this in your second box. Then the other
player has a go. The aim is to get a total of ten in your first box
and twenty in your second box. You can add or subtract your numbers
to your total in the box. The winner is the first person to get ten
in their first box and twenty in their second box.
April from St Michael's
To make the game harder we also think that you should roll two die
and $18$ to be the maximum number of dots in a square or have a
$16$ square grid.
Helen and Molly from Moorfield
There isn't really a solution to this activity however we are going
to share with you some of the ways that it could be adapted. You
could make the grid bigger and use a bigger numbered die or play
with more people.
Harry and Jack from Moorfield
Another variation of the game could be that each person is not
allowed to draw dots on the same row as the person before them. The
player who is stuck and cannot do their turn loses!
Karnan from Stag Lane Juniors
We tried lots of variations on the rules
1.You must split the dots into two boxes (this means if you
roll $1$ you must miss a turn).
2. Different sized grids eg $4$x$4$, $5$x$5$, $6$x$6$
3. Different totals for the box eg $7$, $9$, $15$
Children at Hythehill
Primary
These all sound very good suggestions.
Well done!