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  <resource>
  <id>8402</id>
  <path>/www/nrich/html/content/id/8402/</path>
  <resourceTypeID>1</resourceTypeID>
  <last_published>0000-00-00T00:00:00</last_published>
  <indexXML>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;mdoxml version=&quot;1.0&quot;&gt;&lt;br&gt;&lt;/br&gt;
&lt;ul id=&quot;stemLinks&quot;&gt;
&lt;li&gt;&lt;a href=&quot;http://nrich.maths.org/8396&quot;&gt;Warm-up&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://nrich.maths.org/894&quot;&gt;Try this next&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://nrich.maths.org/6903&quot;&gt;Think higher&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Oblique_projection&quot;&gt;Read: mathematics&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://plus.maths.org/content/maths-goes-movies&quot;&gt;Read: science&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames&quot;&gt;Explore further&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;/br&gt;
&lt;div class=&quot;framework&quot;&gt;&lt;em&gt;If you are not familiar with Oblique Projection, start by reading our article &lt;a href=&quot;http://nrich.maths.org/8396&quot;&gt;3D Drawing&lt;/a&gt;.&lt;/em&gt;&lt;/div&gt;
&lt;p&gt;&lt;mdo:image alt=&quot;multilink structure&quot; src=&quot;multilink4.png&quot; style=&quot;margin: 10px; float: right; width: 232px; height: 250px;&quot;&gt;&lt;/mdo:image&gt;Here is another view of the multilink structure discussed in &lt;a href=&quot;http://nrich.maths.org/8396&quot;&gt;3D Drawing&lt;/a&gt;.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Draw it in &lt;a href=&quot;https://nrich.maths.org/8396?part=index#oblique&quot;&gt;Oblique Projection&lt;/a&gt; - you may find using squared paper helpful.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Now try drawing it again, this time with a different face as the front.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Which properties of the original structure are preserved in your drawings, which are not?  You should think about:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the relationship between the lengths of the edges of the cubes&lt;/li&gt;
&lt;li&gt;the angles between them&lt;/li&gt;
&lt;li&gt;parallel and perpendicular lines&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;&lt;/br&gt;
What do you think the advantages of Oblique Projection are?  What disadvantages are there with this method of representing 3D objects in 2D?&lt;/p&gt;&lt;/mdoxml&gt;</indexXML>
  <solutionXML/>
  <noteXML>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;mdoxml version=&quot;1.0&quot;&gt;&lt;h3&gt;Why do this problem?&lt;/h3&gt;
&lt;p&gt;Representing 3D objects in two dimensions on paper is a vital skill in the Design Technology curriculum, as well as an aspect of Shape and Space in the Maths curriculum.  &lt;a href=&quot;http://nrich.maths.org/8402&quot;&gt;This problem&lt;/a&gt; is part of a set of problems which will help students to understand why there are different ways to represent a 3D object in two dimensions, and what maths lies
behind each method.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
The article &lt;a href=&quot;https://nrich.maths.org/8396&quot;&gt;3D Drawing&lt;/a&gt; was written to support these problems.&lt;/p&gt;
&lt;h3&gt;Key questions&lt;/h3&gt;
&lt;p&gt;What are the advantages of this method of 3D drawing?  What are the disadvantages?&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
What features of the object are retained in the drawing, which are not?&lt;/p&gt;
&lt;h3&gt;Possible extension&lt;/h3&gt;
&lt;p&gt;Oblique Projection is probably the easiest for students to understand.  Those who find it straight-forward should be encouraged to tackle the other problems in this set (linked from &lt;a href=&quot;http://nrich.maths.org/8396&quot;&gt;3D Drawing&lt;/a&gt;) and to compare the various methods.&lt;/p&gt;
&lt;h3&gt;Possible support&lt;/h3&gt;
Students who find it difficult to draw the multi-link structure shown in the problem could be given simpler multi-link structures to draw, helping them to build up to drawing more complex ones.&lt;/mdoxml&gt;</noteXML>
  <clueXML/>
  <canonXML>&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;mdoxml version=&quot;1.0&quot;&gt;&lt;mdo:image alt=&quot;drawing in oblique perspective&quot; src=&quot;obliquedrawing.png&quot; style=&quot;width: 193px; height: 225px; margin: 10px 30px; float: left;&quot;&gt;&lt;/mdo:image&gt;The drawing preserves:&lt;br&gt;&lt;/br&gt;
&lt;ul&gt;
&lt;li&gt;parallel lines&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;&lt;/br&gt;
The drawing does not preserve:&lt;br&gt;&lt;/br&gt;
&lt;ul&gt;
&lt;li&gt;the relationship between the lengths of the edges of the cubes - all edges are equal in reality, but not on the drawing&lt;/li&gt;
&lt;li&gt;the angles between them - all edges are right angles in reality, but some are 45 degrees on the drawing&lt;/li&gt;
&lt;li&gt;perpendicular lines - because not all right angles are preserved&lt;/li&gt;
&lt;/ul&gt;
&lt;br clear=&quot;all&quot;&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Advantages of oblique projection include that it is straight-forward to draw, and the relationship of each cube to the others is clear.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Disadvantages include the number of features of the original structure which are not preserved.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;&lt;/mdoxml&gt;</canonXML>
  <end_user_role>2</end_user_role>
  <difficulty>3</difficulty>
  <keystage1>0</keystage1>
  <keystage2>0</keystage2>
  <keystage3>1</keystage3>
  <keystage4>0</keystage4>
  <keystage4plus>0</keystage4plus>
  <title>Oblique Projection</title>
  <description>Explore the properties of oblique projection.</description>
  <spec_group>Applications
    <specifier>Design</specifier>
  </spec_group>
  <spec_group>Applications
    <specifier>Maths Supporting SET</specifier>
  </spec_group>
  <spec_group>3D Geometry, Shape and Space
    <specifier>2D representations of 3D shapes</specifier>
  </spec_group>
  <spec_group>Applications
    <specifier>STEM - design technology</specifier>
  </spec_group>
</resource>