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  <last_published>2011-06-14T11:38:33</last_published>
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Vectors in three dimensions can be added, subtracted and 'multiplied' using the scalar and cross products. They can also be multiplied or divided by a scalar. You can also find the modulus of a vector. Why not put your knowledge and intuition concerning vectors to the test in a game of vector countdown? You can use each vector given at most once, but you can use the results of a vector
calculation in a new game; if you need a scalar then you will need to use the modulus or scalar product operations on one or two of the vectors. We recommend about 5 minutes per game. You can determine how close you get to the target by looking at the modulus of the difference between your answer and the target vector.&lt;br&gt;&lt;/br&gt;
 &lt;br&gt;&lt;/br&gt;
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 &lt;br&gt;&lt;/br&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Extension:&lt;/span&gt; If you wish to develop your IT skills, why not try implementing a version of this game on a spreadsheet or in code? As an extra challenge you might try to implement a version in which you know that there is always an exact solution for every game played.&lt;br&gt;&lt;/br&gt;&lt;/mdoxml&gt;</indexXML>
  <solutionXML/>
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  <end_user_role>2</end_user_role>
  <difficulty>5</difficulty>
  <keystage1>0</keystage1>
  <keystage2>0</keystage2>
  <keystage3>0</keystage3>
  <keystage4>0</keystage4>
  <keystage4plus>1</keystage4plus>
  <title>Vector Countdown</title>
  <description>Play countdown with vectors.</description>
  <spec_group>Admin
    <specifier>Featured Stage 5 Students</specifier>
  </spec_group>
  <spec_group>Information and Communications Technology
    <specifier>Interactivities</specifier>
  </spec_group>
  <spec_group>Vectors
    <specifier>Vector geometry</specifier>
  </spec_group>
  <spec_group>Vectors
    <specifier>Vectors</specifier>
  </spec_group>
  <spec_group>Vectors
    <specifier>Scalar products</specifier>
  </spec_group>
  <spec_group>Vectors
    <specifier>Vector products</specifier>
  </spec_group>
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