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  <id>6572</id>
  <path>/www/nrich/html/content/id/6572/</path>
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  <last_published>2011-02-01T00:00:01</last_published>
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Suppose that I am given a large supply of basic vectors $b_1=(2,1)$
and $b_2=(0,1)$.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Starting at the origin, I take a 2-dimensional 'vector walk' where
each step is either a $b_1$ vector or a $b_2$ vector, either
forwards or backwards.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
 &lt;span style=&quot;font-weight: bold;&quot;&gt;Investigate the possible
coordinates for the end destinations of my walk.&lt;/span&gt;&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
 Can you find any other pairs of basic vectors which yield exactly
the same set of destinations?&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Can you find any pairs of basic vectors which yield none of these
destinations? &lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
 

&lt;div class=&quot;framework&quot;&gt;NOTES AND BACKGROUND&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
In more formal mathematics, the points visited by such a vector
walk would be called a &lt;span style=&quot;font-style: italic;&quot;&gt;lattice&lt;/span&gt; and the two basic
vectors would be called the &lt;span style=&quot;font-style: italic;&quot;&gt;generators&lt;/span&gt; . Lattices which
repeat themselves are structurally interesting; the symmetry
properties of such lattices are important in both pure mathematics
and its applications to, for example, the properties of
crystals.&lt;/div&gt;

&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;&lt;/mdoxml&gt;</indexXML>
  <solutionXML>&lt;mdoxml version=&quot;1.0&quot;&gt;&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
$\mathbf{P} = n\begin{pmatrix}2\\1\end{pmatrix} +
m\begin{pmatrix}0\\1\end{pmatrix} =
\begin{pmatrix}2n\\n+m\end{pmatrix}$&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
The end destination tells you how many of each vector were used,
but does not include cancelled steps: from the $x$ coordinate we
can deduce how many net $b_1$ steps there were; this then allows us
to determine how many net $b_2$ steps there must have been.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
The vectors can together reach any point with integer $y$
coordinate and even $x$ coordinate: Thus, the set of possible
destinations are the points, and only the points, with coordiantes
$\begin{pmatrix}2p\\q\end{pmatrix}$ for any integers $p, q$.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Two other base vectors which give rise to exactly the same set of
points are&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
\begin{pmatrix}2\\0\end{pmatrix}
\,,\begin{pmatrix}0\\1\end{pmatrix}&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
Imagine now that we have two other more general base vectors&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
\mathbf{a} = \begin{pmatrix} x_a \\ y_a\end{pmatrix} \quad
\mathbf{b} = \begin{pmatrix} x_b \\y_b\end{pmatrix}&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
If these are to reach exactly the same set of points we must have,
for any integers $N$ and $M$ that&lt;br&gt;&lt;/br&gt;
 $$&lt;br&gt;&lt;/br&gt;
N\begin{pmatrix} x_a \\ y_a\end{pmatrix} +M\begin{pmatrix} x_b\\
y_b\end{pmatrix}\mathbf{b} = \begin{pmatrix} 2p \\
q\end{pmatrix}&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
Clearly to reach these, and only these points, I would need both
$a$ and $b$ to have even $x$ component. Furthermore, if I can reach
the points $(2, 0)$ and $(0, 1)$ with combinations of my base
vectors then I would be able to reach all of the points $(2n, m)$
by adding together $n$ and $m$ lots of these combinations.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
 Algebra quickly becomes very complicated, as there are too many
variable to give me anything to 'solve'.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
So, look at some more particular cases. Look at a base vector with
an $x$-component of $4$.&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
\begin{pmatrix} 4 \\ 0\end{pmatrix}&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
Clearly, to be able to reach the point $(2, 0)$ the other base
vector would need to be $\begin{pmatrix} \pm 2 \\ 0\end{pmatrix}$,
but this would not allow us to reach the point $(0, 1)$. Thus, any
other possible pairs of base vectors would have to have non-zero
$x$ and $y$ components.&lt;br&gt;&lt;/br&gt;
A suitable pair would be&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
\mathbf{a}= \begin{pmatrix} 4 \\ 1\end{pmatrix}\,, \mathbf{b}
=\begin{pmatrix}2 \\ 1\end{pmatrix}&lt;br&gt;&lt;/br&gt;
$$&lt;br&gt;&lt;/br&gt;
To see why, note that the combinations $\mathbf{a}-\mathbf{b}$ and
$2\mathbf{b}-\mathbf{a}$ take us to the points $(2, 0)$ and $(0,
1)$.&lt;br&gt;&lt;/br&gt;
Another suitable pair would be&lt;br&gt;&lt;/br&gt;
 $$ \mathbf{a}= \begin{pmatrix}6 \\ 2\end{pmatrix}\,, \mathbf{b}
=\begin{pmatrix}4 \\ 1\end{pmatrix} $$ To see why, note that the
combinations $2\mathbf{b}-\mathbf{a}$ and $2\mathbf{a}-3\mathbf{a}$
take us to the points $(2, 0)$ and $(0, 1)$.&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
For base vectors which yield none of the points in the
original lattice, we would need irrational components, because if I
had a base vector with rational components $\frac{n}{m}$ and
$\frac{p}{q}$ then taking $2mq$ lots of this vector would take us
to the point $(2qn, 2pm)$, which is in our original lattice of
points. &lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;&lt;/mdoxml&gt;</solutionXML>
  <noteXML>&lt;mdoxml version=&quot;1.0&quot;&gt;&lt;br&gt;&lt;/br&gt;
&lt;h3&gt;Why do this problem?&lt;/h3&gt;
&lt;p&gt;&lt;a href=&quot;http://nrich.maths.org/public/viewer.php?obj_id=6572&amp;amp;part=&quot;&gt;This problem&lt;/a&gt; encourages students to think about vectors as representing a movement from one point to another. The need for coordinate representation of points will emerge automatically and the problem naturally requires an interplay between geometry and algebra.&lt;/p&gt;
&lt;h3&gt;Possible approach&lt;/h3&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;The problem is available as a handout &lt;a class=&quot;doclink&quot; href=&quot;/content/id/6572/Vector%20Walk.doc&quot;&gt;here&lt;/a&gt;.&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;Set students the challenge to investigate possible end points when combining steps of vectors $b_1$ and $b_2$ in a vector walk. Some students will prefer to work algebraically while others will wish to represent the problem geometrically; by encouraging students to work in groups with others who have different preferred methods, rich mathematical thinking can emerge.&lt;/div&gt;
&lt;div&gt;Students should aim to describe geometrically the set of points which can be made by combining the two vectors.&lt;/div&gt;
&lt;br&gt;&lt;/br&gt;
&lt;div&gt;Once students have successfully described the set of points made from combinations of $b_1$ and $b_2$, set them the two challenges - to find other pairs of basic vectors which yield the same possibilities, and to find a pair of basic vectors which will &lt;span style=&quot;font-weight: bold;&quot;&gt;never&lt;/span&gt; lead to the points found in the first part of the question.&lt;/div&gt;
&lt;br&gt;&lt;/br&gt;
&lt;h3&gt;Key questions&lt;/h3&gt;
&lt;div&gt;What do the points you can reach with $b_1$ and $b_2$ have in common?&lt;/div&gt;
&lt;div&gt;Can you describe the resulting set of points geometrically (i.e. describe them clearly without algebra)?&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;br&gt;&lt;/br&gt;
&lt;h3&gt;Possible extension&lt;/h3&gt;
&lt;p&gt;&lt;a href=&quot;http://nrich.maths.org/6632&amp;amp;part=&quot;&gt;Polygon Walk&lt;/a&gt; explores vector walks which form polygons around the origin.&lt;/p&gt;
&lt;h3&gt;Possible support&lt;/h3&gt;
&lt;div&gt;Work systematically combining $b_1$ steps with $b_2$ steps, recording the points visited.&lt;/div&gt;
&lt;div&gt;Investigate the effect of changing the order in which the steps are taken.&lt;/div&gt;
&lt;p&gt;&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
 &lt;/p&gt;&lt;/mdoxml&gt;</noteXML>
  <clueXML>&lt;mdoxml version=&quot;1.0&quot;&gt;Try creating some walks from combinations of $b_1$ and $b_2$. Do
you notice anything about the destinations you reach? Can you
explain what you find?&lt;br&gt;&lt;/br&gt;
&lt;br&gt;&lt;/br&gt;
What is the simplest horizontal step you can make by combining
$b_1$ and $b_2$ steps? What about vertically?&lt;br&gt;&lt;/br&gt;
 &lt;br&gt;&lt;/br&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;This problem builds on GCSE level
vector work, and provides a foundation for concepts met in the
later Core A Level modules.&lt;/span&gt; &lt;br&gt;&lt;/br&gt;&lt;/mdoxml&gt;</clueXML>
  <canonXML/>
  <end_user_role>2</end_user_role>
  <difficulty>3</difficulty>
  <keystage1>0</keystage1>
  <keystage2>0</keystage2>
  <keystage3>0</keystage3>
  <keystage4>0</keystage4>
  <keystage4plus>1</keystage4plus>
  <title>Vector walk</title>
  <description>Starting with two basic vector steps, which destinations can you
reach on a vector walk?</description>
  <spec_group>Vectors
    <specifier>Addition of vectors</specifier>
  </spec_group>
  <spec_group>Vectors
    <specifier>Vectors</specifier>
  </spec_group>
  <spec_group>Applications
    <specifier>Maths in STEM</specifier>
  </spec_group>
  <spec_group>Admin
    <specifier>Discussion</specifier>
  </spec_group>
  <spec_group>Admin
    <specifier>Stage 5 - Core Mapping</specifier>
  </spec_group>
</resource>